Four Gods is a real-time tile-laying game in which players create a world — one tile at a time — before laying claim to one of the four gods of their world and attempting to win followers by sending prophets into that world. Once the world is filled or players agree that no more tiles can be placed, the game ends. Each player scores five points for each city occupied or smashed. Each landscape with one or more prophets is worth a number of points to the player(s) with the most prophets in it equal to the number of tiles in that landscape minus the number of prophets in it. The landscape with the largest mass rewards its god with a large bonus, with the second and third largest masses rewarding their gods with smaller bonuses; similarly, the landscape that appears in the most distinct groups rewards its god with a large bonus, with the second and third largest groups again rewarding their gods with smaller bonuses. Whichever god has scored the most points wins!